Wednesday, January 2, 2019

Coding player damage


Visual Studio C#

Hello!

New year, new game! After a little holidaying, it's time to start going full speed ahead! I want to release a demo/prototype ASAP, and I'm aiming to release this game complete this year, the earlier the better.

I'm now developing the basic framework and systems such as the player object interaction with enemies, hazards, items, etc. Pictured you can see an ugly alpha spaghetti code of one the functions that will handle the logic when the player gets damaged and other behaviors.

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