Friday, November 15, 2019

Progressing with development of the next version


Milking the plant

The new ero animations are now properly implemented into the game.

I've also managed to fix all the bugs that were reported and I also added some new stuff and improved on others.

So with those things out of the way I can now move to the next step:
  • [ok] Ero animations for all the current enemies in the game.
  • [ok] Bug fixes and improvements.  
  • Implement the sound/music system.
  • Design the proper forest stage.
  • Create the 1st boss fight of the game.
Implementing the basic sound system will be relatively easy as there won't be anything fancy for now. Mostly some proper music themes for the title screen, intro and stages, as well as some basic sfx like sword hits, enemy skills, etc, just to set the framework.

So while I work on that, I will begin to organize the patreon poll in parallel so that by the time I complete the sound system and level design, the 1st boss has been decided.

Tuesday, November 5, 2019

New project page for MKM, and current development

Maya's pet is a bit too playful


I've set up a dedicated project page for Mystic Knight Maya which you can access on the bar to the right.

That page will hold all the basic information of the game, such as gameplay details, types of adult content, future plans, etc.

Of course I'll continue to post progress updates here in the main page as usual, but that project page will be useful to have all information about the game in one place.

Currently I'm working towards another release to make the demo a bit more fleshed out, so it will include:
  • Ero animations for all the current enemies in the game.
  • Implement the sound/music system.
  • Design the proper forest stage.
  • Create the 1st boss fight of the game.
  • And some other fixes and QoL improvements.

I already have some animation previews on my patreon, and the type and fetish of the 1st boss will be voted for by the supporters.

Hopefully the next post will be the updated demo release.

Until then!

Saturday, November 2, 2019

Mystic Knight Maya - public release Alpha0.1a


So little time, so much left to do... but enough is enough. Here it is:

Download link: MEGA

Let me know if you need a different file host. I might upload it on google drive as well.

I setup a patreon page too. I made some public posts there as I go into more details there about the game and why I choose to start a patreon campaign.

During the patreon launch I'll be posting the game here and there on different forums and I'll stay active during those couple of days, so feel free to ask me any questions and give feedback about what you liked/disliked in the game.

Cheers!

Friday, November 1, 2019

"It's Saturday Leviosa, not Fridayosa"


Hermione is not amused

Hey everyone! Just letting you know that the prototype's release date is still tomorrow, Saturday as it has always been since the beginning ok? Alrighty then, see you soon k thx bye.

When I count to 3, this spell will make you believe what I just told you: 1... 2...

Nah, I'm just joking of course. 

I'm sorry for the inconvenience everyone, but I have pushed the date to tomorrow because I had completely forgotten to add the save system. Since I was just playtesting with the prototype in debug mode, I had just coded the basic scraps of the system and left it aside to develop other things.

As I want to give at least a decent presentation of the demo, I felt like having at least the basic save/load working is needed, thus the delay to tomorrow while I finish it.

Again, I apologize. Thank you for listening.

See you tomorrow!