Monday, May 6, 2019

Cloth Destruction, Ero Grapples and Stamina


Initial cloth destruction mechanic

Hello again!

So the basic logic for the cloth removal is done. On the top left corner you can see the health bar, the armor durability bar, and the stamina bar.

For now, the formula is pretty simple: When the durability reaches 50%, her armor is removed, and when it reaches 0% her underwear is ripped apart. But I'm going to change it so that instead of the clothes being destroyed only at set numbers, there will be a scaling chance of them being ripped as she takes damage, to make things more interesting.

Also the main character behavior changes as her clothes are removed, which is reflected on the sprite animation. She gets more and more embarrassed by being exposed. This will probably have gameplay consequences such as maybe reducing her movement speed and/or damage done to enemies, among other things.


When she is exposed, the enemies will take advantage of her...

The basic ero system is also completed. There is going to be a struggle mechanic that will take into account the strength of the enemy, the current stamina level of the main character and the player's input by mashing buttons. There are many different ways to implement the player's input and how the grab affects the characters, so I'll try different ideas during alpha testing.

Stamina (or Mana/Spirit Power) will be used for special skills and for when the main character is captured. I'll go into more details in the next update when I have some basic skills created, but basically skills are gonna cost a flat amount of stamina to use, and it has a base regeneration rate that the player will have to manage.

This is all for now everyone, see you next time!