Monday, May 6, 2019

Cloth Destruction, Ero Grapples and Stamina


Initial cloth destruction mechanic

Hello again!

So the basic logic for the cloth removal is done. On the top left corner you can see the health bar, the armor durability bar, and the stamina bar.

For now, the formula is pretty simple: When the durability reaches 50%, her armor is removed, and when it reaches 0% her underwear is ripped apart. But I'm going to change it so that instead of the clothes being destroyed only at set numbers, there will be a scaling chance of them being ripped as she takes damage, to make things more interesting.

Also the main character behavior changes as her clothes are removed, which is reflected on the sprite animation. She gets more and more embarrassed by being exposed. This will probably have gameplay consequences such as maybe reducing her movement speed and/or damage done to enemies, among other things.


When she is exposed, the enemies will take advantage of her...

The basic ero system is also completed. There is going to be a struggle mechanic that will take into account the strength of the enemy, the current stamina level of the main character and the player's input by mashing buttons. There are many different ways to implement the player's input and how the grab affects the characters, so I'll try different ideas during alpha testing.

Stamina (or Mana/Spirit Power) will be used for special skills and for when the main character is captured. I'll go into more details in the next update when I have some basic skills created, but basically skills are gonna cost a flat amount of stamina to use, and it has a base regeneration rate that the player will have to manage.

This is all for now everyone, see you next time!

6 comments:

  1. Looking good. I like the progression of the animation, and also the position itself, really feels like she's in a struggle. A lot of games can't get something as basic as this right so I'm glad to see it done right in the first animation. Sprite quality has also improved imo, can't wait to see what the art will look like, if any is planned!

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    1. Thanks for the kind words!

      While I'm still working out the details of the struggle mechanic, what is certain is that every enemy will have a grappling animation with the main character.

      There will be CG art, I'm just not sure yet of how I'll implement it.

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  2. Ah, so you're starting on the H-scenes now? Cool. If I recall correctly, you said the H content will be roughly the same as Pixie Panic Garden? Might I offer a suggestion as to one particular fetish though? In PPG, you had different kinds of sex attacks, so perhaps in this one, you could have different kinds of vore scenes? I love the good 'ol oral vore scene as much as the next person, but maybe you could add in some other kinds as well, like tail vore, or unbirth, or absorption. Those are arguably the more popular kinds of vore other than oral. It would make for more kinds of different enemies. I suppose there's also the esoteric cock vore and anal vore to mention as well, since those are enjoyed too. But I can understand if those are a little too weird for the game. Especially cock vore. But yeah, just wanted to throw that out there.

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    1. Hey zigbarge, long time no see!

      Yes you recall correctly. This next game will more or less cover the same fetishes as PPG, with some additions of course, as well as more variations.

      As for vore, you can indeed expect to see some more variations to it, including a certain character that has a very special type of tail... ;)

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  3. Hey man, still at it? Been a while

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    1. Hey there!

      Yeah, still here. I might go silent for a while, but I'm still working on it!

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