The beginning of the game (WIP)
I have finally started the process of building the proper game. Above you can see the beta version of the starting area which will teach the player some basic movements and mechanics. From there the player will arrive at a hub area allowing for the rest of the game to be explored.
Right now I'm creating the enemies for the beach stage, then next I'll set up the main hub (already half done) and the forest stage (also half done). During this time I'll be mostly tuning things like enemy/item placement, difficulty, platforming, etc until there is a decent gameplay balance. At that point, I'll release a demo version and continue working on the rest of the game.
As I mentioned before, gameplay will be a 2D platformer/metroidvania lite. That is, there are going to be special skills, item progression and non-linear level exploration, but not to the extent of fully fledged metroidvanias.
Main Menu (WIP)
In the video above I show an early version of the main menu, mostly to showcase the language selector since this time around I'll support translation to more languages. Also, the player will be able to turn off certain fetishes that they don't enjoy.
The fetish configuration will be important because like it was in PPG, MKM will have lots of different fetishes. While at this point in time I don't know exactly the full list of fetishes, it is safe to expect more or less the same types as it was in PPG with some additions, as well as more variations.
So that's about it for now. Slowly but surely I'm getting there. See you next time!