Wednesday, June 26, 2019

Mystic Knight Maya, building the stages and future goals


The beginning of the game (WIP)

I have finally started the process of building the proper game. Above you can see the beta version of the starting area which will teach the player some basic movements and mechanics. From there the player will arrive at a hub area allowing for the rest of the game to be explored.

Right now I'm creating the enemies for the beach stage, then next I'll set up the main hub (already half done) and the forest stage (also half done). During this time I'll be mostly tuning things like enemy/item placement, difficulty, platforming, etc until there is a decent gameplay balance. At that point, I'll release a demo version and continue working on the rest of the game.

As I mentioned before, gameplay will be a 2D platformer/metroidvania lite. That is, there are going to be special skills, item progression and non-linear level exploration, but not to the extent of fully fledged metroidvanias.


Main Menu (WIP)

The game will be called Mystic Knight Maya. While I'm still finalizing some elements of the full story, basically you will be playing as Maya, who boards a ship to go on an adventure, until it sinks in a storm and she washes up in the shores of a mysterious island. Her initial plan is to figure out where she is and how to leave the island, but as the adventure progresses she will learn that there is more nefarious things to worry about.

In the video above I show an early version of the main menu, mostly to showcase the language selector since this time around I'll support translation to more languages. Also, the player will be able to turn off certain fetishes that they don't enjoy.

The fetish configuration will be important because like it was in PPG, MKM will have lots of different fetishes. While at this point in time I don't know exactly the full list of fetishes, it is safe to expect more or less the same types as it was in PPG with some additions, as well as more variations.

So that's about it for now. Slowly but surely I'm getting there. See you next time!

11 comments:

  1. Ah so the game has its title now. Nice. Love seeing more progress towards this game. Don't have much to say this post. I think I covered all my opinions for now in the last post. So I guess I'll just look forward to the demo and reserve my thoughts til then. As always, good luck with the work.

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  2. WOW! I really like your art style and i'm really eager to play your game. Are you going to release some kind of demo for us players to test your game or you're going straight for a full game release? Do you plan on selling MKM on steam?

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    1. Yes, I will release demo version soon(tm). What I'm still not sure about is if after I release this demo, I don't know if I'll keep releasing alpha versions until the game is complete or do a closed development. As for steam, yes I'll most likely release the game there too.

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  3. Hate to join the request-train, but; Been playing a different porn game recently (Degrees of Lewdity, mostly text-based) and it gives you various options to fend off horny assailants to protect your privat parts,including using your feet.
    How about an animation where she tries to kick and push a horny wolf off of her in panic, and as she fails to do that she gives in she lets her assailant hump her feet and spray all over her? Its something that can happen in that other game and I'd love to see that animated, going by your previous work we're probably on the same page here, otherwise I wouldn't bother you with it.

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    1. They, thanks for the suggestion, they are always appreciated. Now that is an interesting idea, and it more or less ties in with the vision I'm aiming for, we'll see.

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  4. Can we have an approx release date for the test demo?

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  5. Wish you'd update more often bruh

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  6. I hope you're doing well Laek. Give us news as soon has you can.

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  7. Maybe the real blueball were the friends we made along the way

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  8. Please let us know if you're still alive ;_;

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