Monday, April 8, 2019

Dialogue System and Translations


NPC Dialogue

Hey, long time no see!

I didn't have much spare time to work on the game these past 2 months. But in the sparse time I had I managed to get a lot done, mostly regarding the game's underlying systems.

So now almost all the fundamentals are there: a save/load system, story flag logic, npc and key items that trigger game events. I also did some general improvements to the game engine such as smoothing and improving the camera movement and tuning the game's physics.


What I can show for now is a preview of the dialogue system, mostly showcasing the different languages and ASCII characters that it can display. For this project I'll make all the dialogue into easily editable text files. This way translating the game will be very easy, and you will be able to translate basically to any language and use any type of ASCII characters.

See you next time!


4 comments:

  1. Your blog became a bit too true to its name for a while there lol. Nice to see you're still at it

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  2. Welcome back and great job

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  3. Eyy, good to see you back! And great to see more progress being made, keep up the good work!

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  4. Thank you for the kind words everyone!

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