Mystic Knight Maya - Main Menu
Wait a minute, has it really been 4 months already since my last post? Holy shit, sorry for the blue balling everyone!
But honestly, the reason why I didn't post any updates was simply because I wasn't able to work that much on the game during most of this time period, therefore I didn't have much to show to you.
The good news is that during this month of October I got a lot of free time and thus was able to put in a good amount of work into the game, basically making up for all the time that I had lost, so I just waited to get the game more or less to a presentable state to make this blog post. It was so refreshing to have so much time to work on the game that I managed to finish developing almost 90% of the systems and things that I wanted to include.
Now there are still a couple of base systems that are not yet implemented, but they are the easiest ones as I decided to focus first on the most difficult things. Regardless, I've made up my mind: I'll release the current version of the game this week.
I'm not sure on the exact day, as I'm still finishing some of the sprite animations, but I can guarantee you this: at the very latest I'll release it on this Friday, whether the sprites are completed or not. But if I manage to complete them before that, then I'll release it earlier.
So what I'm saying is that the next blog post is coming this week, and it will of course have the early version of the game available for download. Also in that post I'll explain and go into more details about some things:
- What is already in the game that you can test out and play around.
- The systems and mechanics that I will implement during the course of development.
- How to tackle the fact that I don't have much free time to work on the game.
- Whether or not I'll do an open or closed alpha/beta development.
- The possibility of keeping a more consistent devlog and updates here in the blog.
Thank you for your time and support. See you soon!
They LIVE!! Also blue balling, I see what you did there, lol. Anyway, it's really cool news to hear the demo is coming out soon. I'll put it on the list of things I'm looking forward to in the next few weeks. And don't worry about the dev time. Everyone needs to have patience with stuff like this. It needs to ferment to be tasteful to both creators and players. But yeah, welcome back and I'll be keeping a closer eye here now.
ReplyDeleteHey thanks! Always glad to see you back in the comments too!
DeleteHey! Just got the email headsup about this. Very excited to see more from ya. Any chance this game might get a vore gal enemy like your last one?
ReplyDeleteI dare say the chances are very high, if what I'm planning goes well.
DeleteYessssss, the Gourmet Girl was my fave enemy in PPG, so that's super exciting!
DeleteOh shit, glad to finally see this blog update. Looking forward to the demo my man.
ReplyDeleteSorry for the long wait. I can't wait to release it!
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