Milking the plant
The new ero animations are now properly implemented into the game.
I've also managed to fix all the bugs that were reported and I also added some new stuff and improved on others.
So with those things out of the way I can now move to the next step:
So while I work on that, I will begin to organize the patreon poll in parallel so that by the time I complete the sound system and level design, the 1st boss has been decided.
I've also managed to fix all the bugs that were reported and I also added some new stuff and improved on others.
So with those things out of the way I can now move to the next step:
- [ok] Ero animations for all the current enemies in the game.
- [ok] Bug fixes and improvements.
- Implement the sound/music system.
- Design the proper forest stage.
- Create the 1st boss fight of the game.
So while I work on that, I will begin to organize the patreon poll in parallel so that by the time I complete the sound system and level design, the 1st boss has been decided.
Will the game have game over CG's again? I found them pretty charming in your first game, especially with how they progressed (even if it was a bit hard to tell how that worked)
ReplyDeleteI want to have CG's again, so yes it is very likely that they will be in this new game. Specially because my art has improved since PPG and I want to showcase it.
DeleteI'm just not sure how exactly I'll implement them this time around, as far as game over screens and stuff. We'll see.
If I can throw in my suggestion; how about a "cut-in" panel during the sprite animation itself that changes depending on how low your health is, with the final variation being a full game-over illustration? Just a thought. I love game-over CGs but I also know how unintuitive the concept is.
DeleteEither way, looking forward to seeing how much your art has improved.